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© Gil Williamson 1999 and 2005
Last Update 9 Feb 2005
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movie2
Ice Bridge - The Movie Concept - Plot
So, returning to the classic plot I outlined in the previous
page, I proffer the following plot:
- Initial action to establish the hero;
- A young woman - NOT an adolescent - is using the
Internet in the way of research, and not enjoying it much;
- She observes a girl friend engrossed in a game -
basically a team ARG game like the one I've outlined. She helps her friend with
a problem;
- Our heroine is established as someone who is wary of
personal relationships, by rejecting the friend's
invitation to join in;
- The friend explains that you never have to meet your
fellow players, just work with them on the Net.
- The reluctant hero and his companions;
- The concept appeals to our heroine, who subscribes to
the game and is allocated two companions;
- She is amused and pleased by her companions, both of
whom hide behind aliases;
- One purports to be a teenage girl living in America,
the other a male student in Germany;
- She herself tells the truth about her sex and age,
but lies about her location.
- The mission revealed;
- They agree on a scenario, and start to play;
- The activity shows in an enthusiasm she has not
hitherto shown for anything, and she begins to
flirt with the student;
- We (the audience) see that the teenage girl is actually a rather
unattractive youth, and the German student is actually an old
man;
- Early complications to the mission, and reverses of fortune;
- They make some progress, but after a short time the student
makes a fatal mistake in the game, and is taken out;
- She tries to re-establish contact with the "student", and
thus finds out who he really is.
- Build up of tension as the hero's plan develops while
the villains also gain in power;
- She almost resigns from the game herself, but the "teenage
girl" persuades her to stay, and they are allocated a new
companion, whose rather stilted delivery is puzzling;
- On questioning, the third companion professes himself
to be a computer running a sort of Eliza program (a mid-sixties
psycho-therapy program which could hold a sort of conversation
with the user, building on the replies and echoing the user's
sentiments, as well as having a store of motherhood statements
to spout from time to time);
- They continue to play, with some success;
- We now see that the player representing himself as the
"computer" is actually a rather
unpleasant person who is stalking our heroine, using clues from
what she says to find her location. We see him moving
from place to place, using a notebook computer to make his
contacts;
- We can also see him tracking down the "teenage girl", whom
he kills in anger at the deception. That companion just
disappears from the game.
- Victory snatched from the jaws of defeat.
- The killer should be seen to approach the heroine's
apartment but steps straight into a trap set by the "student"
(the old man)- actually a German cop who has been tracking him down for ages.
Well, that's kind of it. I think it requires a lot more, and
perhaps, in some places, a lot less. I am not wedded to the
plot, but I'd like to ensure that the twists are Internet
based. I'm open to suggestions.
In the next section, I'd like to suggest some of the ways
in which the movie could be convincingly filmed.