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Last Update 9 Feb 2005

     

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Ice Bridge - The Game Concept - Mechanisms

The principal mechanisms we would use to deliver the game would be web pages, email and (to a limited extent) Search Engines. The game might spawn a newsgroup if it were successful, in which case the DMs might inject some messages into that, but not as part of a running game.

A certain amount of data would have to be held against each group. I am against cookies, but am for centrally-held passwords and progress data.

A player would apply to participate in a game, and would be allocated companions with whom the player would only correspond by email or "chat room".

I think that there should be a minimum of server-side cgi. For a start, many potential DMs will have no ability to set up server-side cgi, and we should restrict ourselves to a few centrally held functions that all users can use and all DMs can exploit, like sendmail, Although Javascript and even Java are "crackable", it will spoil the users' fun if they actually do cheat, and we can place traps that ensure we spot cheating when it happens.

Web Pages

Among the deliverables on web pages might be: While this does not include the scenes of wholesale massacre by automatic weapons normally associated with computer games, many fine games, from Colossal Cave to Myst and beyond have been delivered with technology no better than html and client-side Java and Javascript. Actually, I suspect little programming will be necessary.

I'd be against early extensive use of big-volume media such as large Java applets, mpeg, wav, large images, etc. just because of download time. However, user tolerance to download rises in proportion to the anticipated fun.

Email

In order to render the game more personal, email to and from the participants might be used, strictly on the basis of necessary information. Examples of its use might be:

Search Engines

First, it would be possible to build a search engine dedicated to the game system. As ever, a search engine is only any good if you know what question to ask.

However, Google and Yahoo don't seem to mind storing odd references to web pages. About two days after the URL is given to them, it is visible for searches. So, if the keywords we gave it were extremely uncommon, or simply invented, and the page content were only a set of links, we could plant clues for players in any responsive search engine.
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